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NinjaBee has 27 chronicles
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A Kingdom for Keflings Postmortem
Player Chronicle -- Posted on Feb 05 2009
If you're interested in how Keflings was made, what went right, what went wrong, etc., check out the A Kingdom for Keflings postmortem on Gamasutra.com here:
www.gamasutra.com/view/feature/3921/postmortem_ninjabees_a_kingdom_.php
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NinjaBee has 2 comment s on this chronicle.
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Dynafire
Posted On Feb 06 2009I like how you go through and analyze all the things you thought went wrong with the game. I hadn't even thought of some of those as a negative part of the game until you brought it up. However, the positives definitely outweigh the negatives in this game, and none of the negative aspects affect gameplay all that much. I think you guys did a great job given your limited resources and development team, and we're glad you continue to provide input to our community.
Also, it's very rare to see blogs by developers that admit they did some things wrong. They really like to dance around it without ever really explaining it, so kudos for admitting your faults. -
BEN
Posted On Feb 05 2009Wow, four pages of game development goodness! If anyone is interested in video game development, this read is almost a must
Game Data
Developer: NinjaBee
Publisher: NinjaBee
Release Date: Nov 19, 2008
Platform: Xbox Live Arcade
Number of Full-Time Developers: 3 -- 12 depending on stage
Number of Contractors: about a dozen, including audio, QA, and localization
Length of Development: 18 months
Development Software: Visual Studio, Photoshop, 3DS Max, Excel
Technology: NinjaBee's Wraith Engine