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NinjaBee is a leading developer of fun and innovative games for the PC, Xbox LIVE Arcade and Nintendo WiiWare. Our games include A Kingdom for Keflings, Boingz, Band of Bugs, Cloning Clyde, Outpost Kaloki X and Doritos Dash of Destruction.
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Whether it's a website for your own company, ad space on The GoG, or video game related tournaments/events, reviews, photos, and videos...Jet Set Studio can help you connect with your market in ways you'd never imagine. Let us know if you have any ideas, comments, or questions and we'll look forward to working with you to accomplish your visibility goals...
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SweetIceCream has 15 chronicles

  1. SweetIceCream No More XBL for anyone!

    Player Chronicle -- Posted on Feb 05 2010

    Hey guys just wanted to let you know about this and I think its pretty dumb because I was pretty sure there were tons of people that still played alot of these games anyway! Let me know what you think!

    A Letter from Marc Whitten: Discontinuation of Xbox LIVE for Original Xbox Games

    Dear Xbox LIVE Members,

    On April 15 we will discontinue the Xbox LIVE service for original Xbox consoles and games, including Xbox v1 games playable on Xbox 360 and Xbox Originals. I want to start by saying this isn’t a decision we made lightly, but after careful consideration, it is clear this will provide the greatest benefit to the Xbox LIVE community.

    Seven years ago we laid out our vision for the connected console when we launched Xbox LIVE. We believed then that the power of the Internet to connect people would revolutionize living room entertainment. It started with amazing multiplayer games, and we’ve since seen that bet pay off again and again with the launches of Xbox 360, Marketplace, Netflix and powerful social features like Facebook, Twitter and None of this would have been possible without the success of LIVE as a multiplayer gaming network.

    There’s no greater example of the power of the Xbox LIVE community than the “Halo” franchise. “Halo 2” has had an amazing run on LIVE, with a dedicated community more than five years after launch and well into the next generation of consoles. It has fundamentally changed the way we play video games. And while it’s difficult to see that run come to an end, the “Halo” franchise continues to act as the benchmark for multiplayer gaming in this generation, with “Halo 3,” “Halo 3: ODST” and soon “Halo: Reach” on Xbox 360.

    Your Xbox LIVE community has grown to 23 million strong. And as we look down the road, we’ll continue to evolve the service with features and experiences that harness the full power of Xbox 360. To reach our aspiration, we need to make changes to the service that are incompatible with our original Xbox v1 games. We will contact the Xbox LIVE members directly impacted by this change and if this includes you, I encourage you to check your LIVE messages and associated e-mail account over the coming weeks for more details and opportunities. We view you as a partner in this process.

    We’ll share more details soon, but in the meantime I want to assure you that the best is yet to come for Xbox LIVE. I believe we’ll look back on 2010 as a landmark year in gaming and home entertainment, and I couldn’t be more excited about what we have in store with “Project Natal” and LIVE. The LIVE community is the driving force behind everything we do, and it’s because of the community that ground-breaking experiences on Xbox continue to be possible.

    See you on LIVE,

    Marc Whitten

    Gamertag - Notwen

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Chronicle Comments

SweetIceCream has 2 comment s on this chronicle.

  1. Achilled Achilled
    Posted On Feb 21 2010

    Yes I know, it's always fun to play the old games like Halo 2 and all;
    but I guess they want to move on from that and have everyone upgrade to the new technology and games.

  2. BEN BEN
    Posted On Feb 07 2010

    I see your point for sure, but I personally don't mind this move. I think it keeps things moving forward. I mean Microsoft doesn't support Windows 98 anymore, ya know?

    Thanks for sharing this article, but I think you have to drop old things to keep supporting the development of new Wink